marioet luigi les freres du temps ,voyage au centre de bowser , dream team bros" astuces de mario 64. mario bros wii Soluce complète des 231 pièces étoilées monde 1. mario galaxy 2 toute les etoiles . mario party ds astuces. mario party ds astuces. mario sunshine. Plan du site. mon acueil. Selection File type icon File name Description Size Revision Time User; ą. Guidecomplet de Mario & Luigi : Dream Team Bros. Rêve et foreuses : Une fois les escaliers en position, allez vers la droite pour accéder à une nouvelle zone du "désert du sommeil" (image Préfacéepar Satoru OKADA (co-créateur Game Boy, Game & Watch et de nombreux jouets), écrit et mis en image par Erik VOSKUIL, voici donc 224 pages de Before Mario qui complèteront parfaitement le premier tome de L'Histoire de Nintendo de Florent Gorges que vous possèdez peut être déjà comme moi. L'offre collector Black édition Search Super Luigi 64. Luigi can jump high and glides like in super mario bros - A few missing sound effects have been added back @teh_supar_hackr Pretty sure the Mega Mushroom in Super Mario 64 DS is like the 1-UP Mushroom in the original, in the fact that it's a texture that faces the screen at all times This information of Luigi being in SM64 has been found 24 years and 1 PaperMario (マリオストーリー, Mario Sutōrī?, soit Mario Story au Japon) est un jeu vidéo de rôle développé par Intelligent Systems et édité par Nintendo sur Nintendo 64.Il est d'abord sorti le 11 août 2000 au Japon, le 5 février 2001 en Amérique du Nord et le 5 octobre 2001 en Europe et en Australie.Le jeu est ensuite ressorti sur la Console virtuelle de la Wii en 2007, sur Z3UjR. Toutes les infos du jeu Mario & Luigi Dream Team Bros., sur Nintendo 3DS, de genre jeu de rôles, développé par Nintendo et édité par Nintendo. En termes de mécaniques, de richesse et de variété, Mario & Luigi Dream Team Bros. est certainement l'épisode le plus solide de la série. Bardé de trouvailles amusantes et de choses à ramasser pendant une grosse trentaine d'heures, il utilise avec adresse les deux écrans de la 3DS pour faciliter la vie du joueur et mettre en scène les péripéties des frangins colorés, notamment lors des affrontements qui constituent le point d'orgue du jeu. Cependant, il oublie trop souvent de mettre un peu de... Lire le test Les dernières critiques des joueurs Note moyenne Vous n'avez pas encore écrit de critique sur ce jeu. Participez au débat Les critiques par note 0%0 6%3 21%11 47%25 13%7 4%2 8%4 2%1 0%0 0%0 Le jeu plaira sans doute à ceux qui découvrent la série, mais étant un habitué j'ai été plutôt déçu, par le manque de nouveauté, d'une part on reprend toujours les mêmes mouvements dans le même ordre, sans surprise, toujours les attaques en duo, les blocs qui bougent de gauche à droite, les fèves à récolter,... Ce Mario et Luigi est une véritable déception ! Tout ce passe plutôt bien au début le jeu est beau, fluide, le speech de départ tiens la route et les idées de gameplay semble intéressante aller dans les rêves de Luigi. Sauf que - Ca parle, ca parle... Le jeu est calibré pour un enfant de 6 ans et j'exagère à peine. Chaque interaction nous offre un didacticiel. - Ca parle, ca parle... L'histoire est inintéressante comme dans tout bon mario, mais pourtant non, ils doivent... Dream Team m'a tout d'abord enthousiasmé je découvrais la série, l'univers Mario dans un J-RPG-KIDS pas dégueux de prime abord et ensuite amadoué par des combats au tour par tour je croyais tenir quelques moments agréables en compagnie de M&L Dream Team. Seulement voilà, l'univers Mario étant relativement pauvre et surexploité depuis des décennies, avec son scénario invariable, ses dialogues soporifiques, ses combats rapidement répétitif à la tactique inexistante,... Ennuyé par ce coté didacticiel sans fin, je me résous à lacher ce jeu qui a pourtant des qualités. Dialogues bien sentis mais incessants, système de combats sympa mais répétitif, relief bien géré, je suis moins sensible à cet univers onirique et à ce mécanisme d'univers parallèle dans le monde des rêves. Ces personnages-coussins sont d'ailleurs à l'image du jeu un peu informe, bavard et surtout soporifique... WebRepcurrentVotenoRatingnoWeight Voir toutes les critiques Les dernières actualités news Charts Japon le Noël de Famitsu X360 PS3 Wii 3DS PSV Wii U En attendant les données de Media Create, il faut se reporter aux analsyses de Famitsu / Enterbrain pour un premier aperçu des chiffres de ventes sur la période des fêtes au Japon. Car oui, entre Noël et les étrennes du jour de l'An, les Japonais trouvent toujours une occasion de surconsommer au moment... news La 3DS XL Mario & Luigi confirmée 3DS Aperçue sur les prospectus des grandes enseignes américaines la semaine passée, la 3DS XL aux couleurs de Mario & Luigi Dream Team Bros. est bien une réalité aux Etats-Unis. Elle lancera le "Cyber Monday of Luigi", une opération spéciale limitée dans le temps à en croire les revendeurs et Nintendo.... news Charts Japon Monster Hunter 4 rugissant PSP PS3 3DS PSV Voici les dix meilleures ventes de la semaine au Japon, réalisées sur la période du 16 au 22 septembre, avec des chiffres fournis par l'institut japonais Media Create. Fort de ventes supplémentaires, Monster Hunter 4 réalise l'une des meilleures deuxièmes semaines jamais enregistrées depuis... news Charts Japon bide et musique PS2 PSP X360 PS3 DS Wii 3DS PSV Wii U Voici les ventes de jeux au Japon du 2 au 8 septembre 2013 avec les chiffres de Media Create. Une petite semaine sur l'Archipel avec des scores plutôt faiblards dans l'ensemble. On notera la performance correcte de Splinter Cell Blacklist "pour un jeu occidental", mais en dehors de ce dernier, tous... news Charts Japon le carton pour Jojo PSP PS3 DS Wii 3DS PSV Wii U Voici les dix meilleures ventes de la semaine au Japon, réalisées sur la période du 26 août au 1er septembre, avec des chiffres fournis par l'institut japonais Media Create. Pari réussi, et de quelle manière, pour Namco Bandai et CyberConnect2, qui hissent Jojo's Bizarre Adventure All Star Battle sur... Les images du jeu Les guides d’achat Voir tous les guides d'achat Nintendo 3DS Solution pour Mario & Luigi Dream Team Bros Mario & Luigi Dream Team Bros est un RPG sur 3DS. Mario va devoir s'aventurer dans les rêves de Luigi pour libérer les Koussinos pris au piège dans des fragments… 0 commentaire 24 décembre 2014 Not to be confused with New Super Mario Bros. U Deluxe. Super Mario Bros. Deluxe For alternate box art, see the game's gallery. Developer Nintendo R&D 2 Publisher Nintendo Platforms Game Boy Color, Virtual Console Nintendo 3DS Release date Game Boy Color May 10, 1999[1][2] July 1, 1999[3] July 1, 1999[citation needed] March 1, 2000 NP[4] 3DS Virtual Console Promotional Release January 27, 2014[5] February 13, 2014 February 13, 2014 3DS Virtual Console Full Release February 27, 2014 February 28, 2014 December 25, 2014[6] May 4, 2016 Genre Platformer Ratings ESRB - EveryonePEGI - Three years and olderCERO - All agesACB - General Modes 1-2 players Media Game Boy Color Game PakNintendo 3DS Digital download Input Game Boy Color Control padNintendo 3DS Control pad Super Mario Bros. Deluxe is a platformer video game released on the Game Boy Color in 1999 as an enhanced port of the 1985 NES game Super Mario Bros., also including its 1986 Family Computer Disk System sequel, Super Mario Bros. The Lost Levels, as a hidden reward. It was released fourteen years after the original Super Mario Bros. The game was never released in Japan for the normal Game Boy Color Game Pak, but rather the Nintendo Power cartridge. This game was initially released for the 3DS's Virtual Console in Japan, Europe, and Australia in 2014, as part of a special offer, and is now available to download for everyone in Europe, Australia, and North America with an added cost.[7] The game received critical acclaim for a number of reasons, including bringing back the original Super Mario Bros. for a whole younger generation to experience, especially to a handheld that allowed players to enjoy Super Mario Bros. wherever they went, the inclusion of the previously-rarely seen Super Mario Bros. The Lost Levels, and the great abundance of featured unlockables. This game also serves as a successor to Donkey Kong on the Game Boy and as a precursor for the Super Mario Advance series of re-releases, Super Mario 64 DS, and the critically acclaimed New Super Mario Bros. series of classic platformer revivals. Story[edit] The story for Super Mario Bros. and Super Mario Bros. The Lost Levels are exactly the same as in their original releases, but present minor alterations. The plot follows like this, as detailed on the game's manual[8] Once upon a time, the peaceful Mushroom Kingdom was invaded by the Koopa, a tribe of turtles famous for their dark magic. These terrible terrapins transformed the peace loving Mushroom People into stones, bricks, and ironically, mushrooms, then set their own evil king on the throne. In the wake of the ghastly coup d'etat, the beautiful Mushroom Kingdom fell into ruin and despair. It is said that only the daughter of the Mushroom King, Princess Toadstool, can break the evil spell and return the inhabitants of Mushroom kingdom to their normal selves. But the King of the Koopas, knowing of this prophecy, kidnapped the lovely Princess and hid her away in one of his castles. Word of the terrible plight of the Mushroom People quickly spread throughout the land, eventually reaching the ears of a humble plumber. The simple, yet valiant Mario vowed to rescue the Princess and free her subjects from King Koopa's tyrannous reign. But can Mario really overcome the many obstacles facing him and become a true hero? Controls[edit] Jump Fire Fire Mario Move Pause / Select option Choose options Hold + Run Game modes[edit] The title screen Original 1985[edit] This is the first mode of the game that the player will encounter. It is a nearly exact replica of the 1985 edition of Super Mario Bros., having only a few changes. The player will once again have to travel through eight worlds, each containing four levels. The player can use to either save or quit the game. Differences between versions[edit] The game physics are somewhat tighter than in the original version. The player begins a game with five lives, instead of just three like the original game as in Super Mario Bros. 3 and Super Mario World. They may also begin with ten lives with the Fortune Teller. Many glitches from the original game were fixed for Super Mario Bros. Deluxe. As such, well-known glitches such as the Minus World glitch cannot be performed, although the Small Fire Mario glitch can be done in the Japanese version of the game.[9] The player can save the game at any time. As in the Super Mario All-Stars version of Super Mario Bros. The Lost Levels, the game saves the current level, rather than just the current world. A world map has been added for each world, displaying the player's progress in the game. On a similar note, after beating a castle in each world, a brief cinematic is shown of Mario jumping repeatedly on a castle to make it collapse, similar to in Super Mario Bros. 3 and Super Mario World. Due to the lack of a 2-Player mode, the player can switch between Mario and Luigi during the game by pressing the button on the world map. Water in ground courses and lava are animated. In the original version, they were a static part of the background. Princess Toadstool and Toad have talking animations. Additionally, when Peach is rescued in the final castle levels, she approaches Mario or Luigi and gives him a kiss after thanking him with her either kneeling down or standing on her toes to kiss them depending on whether they are in small form or in Super/Fire form when they rescue her. The first sentence of Toad's dialogue has a comma added after "you". Luigi's sprite palette has been changed. In the original version, Luigi wore a white hat and a green shirt with white overalls, and Fire Luigi looked identical to Fire Mario. In Super Mario Bros. Deluxe, Luigi's palette was changed to reflect that of Mario's. As such, Luigi has Mario's palette, but with green instead of red, and Fire Luigi has, by coincidence, his original normal colors, but with a darker green. Similarly, the grey Cheep-cheeps now appear green. The grey appearance in the original is actually due to graphics with the typical "green" palette appearing as grey underwater. Various sounds were added for various actions that were silent in the original. For instance, the Jumping Board makes sounds when Mario jumps on it, a sound is made whenever Lakitu tosses a Spiny Egg, Mario makes skidding sounds when he reverses while walking much like in Super Mario Bros. The Lost Levels, Cheep-cheeps make a noise before they jump, and finally, just as in the Super Mario All-Stars version, a chime or buzz will sound depending on whether Mario takes the correct path in Worlds 4-4 and 7-4. Because the Game Boy Color has a smaller screen resolution than the NES, the visible playing space is cropped, which results in some course elements being off-screen that would be on-screen in the original. This adds a degree of difficulty in some stages like World 1-3, but to compensate, the player is able to backtrack in the course a little bit, and can adjust the camera by pressing up or down on or . Due to this, the HUD is also condensed Only the score, coins, and time are shown during levels. Mario's/Luigi's lives and current level are now shown on the new Pause screen. The score lacks redundant zeroes at the left of numbers. The word "Time" is replaced by a small clock symbol. Much like in Super Mario All-Stars, if the player ran out of time as Fire Mario, then the resulting dead Mario sprite will not have Fire Mario's colors. Challenge[edit] Mario finding a Red Coin in Challenge mode. Mario finding the hidden Yoshi Egg of World 1-1 in Challenge mode. This mode allows the player to travel through any one of the 32 levels of Super Mario Bros. of their choosing, only this time, the player must collect Red Coins and Yoshi Eggs, and try to get higher scores to unlock Medals. The player can also unlock additional pictures and awards to view in the Toy Box if they do exceptionally well. In each level, five Red Coins are hidden, either replacing some regular coins including some in Coin Blocks, or in new locations. The Yoshi Egg is in an invisible block that is hidden somewhere in the level; the player may get a clue as to where Yoshi Eggs are hidden by choosing Yoshi in the Toy Box. High scores may be attained through the usual methods, with each level having a target score that awards a Score Medal. The targets are lower in the Japanese version of the game. There are some differences in scoring between Challenge Mode and the original game 1-up Mushrooms are worth 2,000 points. If the player would ordinarily receive a 1-Up from kicking a shell or stomping an enemy, they will receive 10,000 points instead. If an infinite 1-Up stomp trick is used, such as at the staircase at the end of 3-1, the Koopa Troopa or Buzzy Beetle will be killed after the 10,000 point bonus is earned. If the player gets every coin in a Bonus Stage, the screen will display "Perfect Bonus" and award 10,000 points. Additionally, the score from each level is summed and displayed on the level select screen with a progress bar, which completely fills at 1,160,000 points much higher than the total of all required scores for Score Medals. Filing the bar will earn the player an award. Super Mario Bros. for Super Players[edit] Title screen After earning a total of 300,000 points in Original 1985 mode, the Super Mario Bros. for Super Players mode is unlocked. This mode is a remake of Super Mario Bros. The Lost Levels, and unlike the "Original 1985" mode, it only has one save slot. Some adjustments were made from the original game. Worlds 9 through D are left unused in the game though they do exist in the ROM. The wind feature and Luigi's unique physics were also removed; as such, the game was modified so that some jumps were actually possible. Nearly all the modifications from the Super Mario Bros. port are present, including the graphics, but with different palettes. High Scores[edit] By utilizing the Game Boy Color infrared port, two players can view and exchange each other's high scores on levels and game modes. Because the Nintendo 3DS uses different infrared technology from the Game Boy Color, it is not possible to exchange scores in the Virtual Console version. You VS. Boo[edit] It has been suggested that this section be split into the following Super Mario Bros. Deluxe, You VS. Boo. discuss You VS. Boo menu After earning a total of 100,000 points in Original 1985 mode, the You VS. Boo mode is unlocked. This mode is extremely similar to VS Game in multiplayer, only this time, the player must race against a Boo. The Boo has a major advantage over the player, as it can pass through walls and obstacles without slowing down. However, the player is given option to start the race as Super Mario or Fire Mario by pressing the button. The player will then have to race against the Boo on a particular stage. Each stage is modeled after a certain level in the game, only with some modifications. Springboards and blocks inhabit the courses mostly, as the player is required to utilize these to traverse the course successfully. If the Bros. do so, Boo floats away and is replaced with a Green Boo. This Green Boo moves much faster than its predecessor, and if it is defeated, it ventures off and is replaced by a still-faster Red Boo. Eventually, if the Red Boo is defeated in a race, a final Black Boo challenges the player. This Boo does not have a set speed but instead will match the player's best time. Beating this Boo will do nothing but make him faster the next time he is challenged by the player. The personal best time for a respective level can also be deleted, which will revert Boo into his weakest white form. Notably, all of the Boos race according to the player's best time, so a Boo of one color will get harder to beat after each defeat. Essentially, each of the four Boo colors merely indicate a certain level of difficulty; the change between Boos occurs upon beating a particular time that depends on the respective level. Therefore, it is also possible to skip intermediate Boos; for example White Boo could immediately get replaced by Black Boo after one race. VS Game[edit] This mode is almost the same as You VS. Boo, but it is not available on the 3DS Virtual Console port, due to no multiplayer support. By utilizing the Game Boy Color Link, two players can race head-to-head on a particular level. The levels are laid out identically to those featured in You VS. Boo mode. It is necessary to play this mode at least once to unlock certain graphics in the Album. Only two differences can be found between VS Game and You VS. Boo Boo will not be found on any level as competition. The players can use the rearranging blocks to complicate the level for their opponent. Toy Box[edit] The Toy Box contains a large variety of different toys for the player to use. The majority of the items in the Toy Box must be unlocked, generally through game completion. Fortune Teller[edit] The main screen for the Fortune Teller. The Fortune Teller is a bonus mode that is accessible from the very start of the game. The player enters the Fortune Teller, pick a random card, and receive a fortune. There are five different varieties of fortunes Extremely Lucky, Very Lucky, Lucky, Unlucky, and Extremely Unlucky. The only way that the Fortune Teller can actually affect gameplay is if the player receives a Extremely Lucky fortune and starts a new file; they start the new game with 10 lives, instead of just five. An extremely lucky fortune A very lucky fortune A lucky fortune An unlucky fortune An extremely unlucky fortune Mystery Room[edit] The Mystery Room or ? Room is perhaps the most well-developed secret in the Toy Box. It contains a total of eight different options for the player to choose from. Each must be unlocked by rescuing a captive from a castle in Original 1985 mode. Whenever a Toad or Princess Peach, as the case may be is rescued from a castle, they will show up in the Mystery Room. World 1-4 Toad Shows the player banners to print out on the Game Boy Printer. World 2-4 Toad Shows the player animations. World 3-4 Toad Shows the player banners to print out on the Game Boy Printer. World 4-4 Toad Shows the player animations. World 5-4 Toad Shows the player various graphics available for printing. World 6-4 Toad Shows the player a certain mode that allows them to create a sort of story. World 7-4 Toad Shows the player banners to print out on the Game Boy Printer. Princess Peach Shown an introduction screen editor where the player can replace the "Super Mario Bros since 1985." title screen with different images, and add custom text. Can also be used to change the song heard in the title screen. Calendar[edit] The Calendar The Calendar is the only other feature that is located in the Toy Box to be accessible from the very start of the game. The main function of the calendar is to keep track of the days. The player could mark certain days on the calendar if they were a specific event, such as a birthday. The player can only mark 12 dates on the whole calendar. If the player wants to try to mark another, one of the dates has to be erased. It always has the same music as the Main Menu music. Yoshi Is Here![edit] By finding at least one Yoshi Egg in Challenge Mode, the player will unlock "Yoshi Is Here!", an optional feature helps the player find other Yoshi Eggs in various levels of Challenge Mode. It operates like a roulette, flashing random levels at a high speed. When the player presses , the screens will stop flipping. A brief snapshot will be shown of an area in a specified level, indicating that the level's Yoshi Egg can be found there; it is often near an object that did not appear in the original level. This mode has the same music as the Mystery Room menu. Album[edit] Awards[edit] Image How to unlock In-game comment Bowser Award Complete the Second Quest of Super Mario Bros. You finished the Star courses! Mario Award Beat World 8-4 of Super Mario Bros. Hooray! You cleared World 8-4! Peach Award Get all Red Coins, High Score Medals, and Yoshi Eggs in Challenge Mode You received all Challenge Medals! Toad Award Fill the total score meter on Challenge Mode 1,160,000 points You exceeded the Challenge Score! Yoshi Award Beat World 8-4 of Super Mario Bros. for Super Players You completed the Extra Courses! Printable icons[edit] Every printable icon is unlocked when Mario or Luigi rescue a Toad in World 5-4 of the "Original 1985" mode Super Mario Bros.. They can be printed from the Game Boy Printer. Pictures[edit] Image How to unlock In-game comment Make the Fireworks Show go off on at least one level A Fireworks Show just for you! Collect a 1-up Mushroom All right! You got a 1-up Mushroom! Climb a beanstalk and enter a Bonus Stage You found the Bonus Stage! Play multiplayer mode with a friend once. This image is permanently locked in the 3DS Virtual Console port. You played your first VS GAME! Complete Super Mario Bros. You're a hero! You rescued Peach! Use the infrared link at least once. This image is permanently locked in the 3DS Virtual Console port. You traded High Scores! Way to go! Find all Red Coins in Challenge mode Good job! You got all the Red Coins! Get all the High Score Medals in Challenge mode You got all the High Score medals! Find all of the Yoshi Eggs in Challenge mode Wow! You found all the Yoshi Eggs! Defeat a Goomba You stomped a Goomba! Defeat a Bloober Way to go! You beat a Bloober! Defeat a Lakitu You knocked Lakitu off his cloud! Defeat a Cheep-cheep You beat a Cheep-cheep! Nice work! Defeat a Hammer Bro You defeated the Hammer Bros! Defeat a Bullet Bill You stomped Bullet Bill! All right! Defeat a Koopa Troopa Great! You toppled a Koopa Troopa! Defeat a Spiny You defeated a Spiny! Yippee! Defeat a Buzzy Beetle Good job! You beat a Buzzy Beetle! Defeat the first four fake Bowsers with fireballs in Super Mario Bros. The player unlocks a quarter of the picture for each Bowser defeated with fireballs. You blazed the first 4 Bowsers! Defeat the last three fake Bowsers and the real Bowser with fireballs in Super Mario Bros. The player unlocks a quarter of the picture for each Bowser defeated with fireballs. You blazed the last 4 Bowsers! Story Mode artwork[edit] All of the Story Mode artwork is unlocked when Mario or Luigi rescue the Toad in World 6-4 of the "Original 1985" mode Super Mario Bros.. These images can be printed with the Game Boy Printer. [edit] Each banner is unlocked by rescuing a Toad from one of the castle levels. Image How to unlock Rescue the Toad in the first castle of Super Mario Bros. Rescue the Toad in the first castle of Super Mario Bros. Rescue the Toad in the first castle of Super Mario Bros. Rescue the Toad in the first castle of Super Mario Bros. Rescue the Toad in the first castle of Super Mario Bros. Rescue the Toad in the third castle of Super Mario Bros. Rescue the Toad in the third castle of Super Mario Bros. Rescue the Toad in the third castle of Super Mario Bros. Rescue the Toad in the third castle of Super Mario Bros. Rescue the Toad in the third castle of Super Mario Bros. Rescue the Toad in the seventh castle of Super Mario Bros. Rescue the Toad in the seventh castle of Super Mario Bros. Rescue the Toad in the seventh castle of Super Mario Bros. Rescue the Toad in the seventh castle of Super Mario Bros. Staff[edit] Main article List of Super Mario Bros. Deluxe staff Original Game Design[edit] Shigeru Miyamoto Takashi Tezuka Producer[edit] Masayuki Uemura Kazuhiko Taniguchi Supervisor[edit] Shigeru Miyamoto Takashi Tezuka Toshihiko Nakago Regional differences[edit] The Challenge mode score for some levels, such as World 1-1, is higher in English versions left than the Japanese version right. The Japanese version was released nearly a year after the North American and European versions, and features some enhancements over earlier versions. In the Japanese release, when the player unlocks new album photos, a red and yellow-flashing icon reading "NEW" is shown next to the album icon from the mode select screen. The Ranking scoreboard plays the same theme from when printing from a Game Boy Printer. In the Japanese release, when saving the game progress, Mario and Luigi's current form and the player's current score are also saved. In the English version, when reopening a game, Mario and Luigi return to their small form, and their score is reset to zero. From the pause menu, if the player saves their game with a score high enough for the Records table, a large starburst saying "RANK IN!" appears. Some names on the Ranking screen were changed to their romanized Japanese name. "BOWSER" was changed to "KOOPA". "BOO" was changed to "TERESA". "LAKITU" was changed to "JUGEMU". "TROOPA" was changed to "NOKO2" short for Koopa Troopa's Japanese name, Nokonoko. The "2" of the Ranking name is white, while "NOKO" is colored green. "TOAD" was replaced by "PAKKUN", the Japanese name for Piranha Plant. "GOOMBA" was changed to "KURIBO". In the Japanese release, the Ranking scores can be reset if the player presses . The Boo in the "You VS. Boo" mode was renamed to simply Ghost and has a different graphic. The record time for each level in "You VS. Boo" is saved. In Challenge mode, the minimum points requirement was changed for each of the first four worlds' levels, except World 2-3 and World 3-4. The Challenge mode in the Japanese version requires at least 869,000 points to completely fill the "total score bar" overall. Reception[edit] Super Mario Bros. Deluxe was very well-received by both fans and critics. The game sold million copies in the United States.[10] Reviews Release Reviewer, Publication Score Comment Game Boy Color Cameron Davis, GameSpot "It looks like we finally have the "killer app" for the Game Boy Color, then. Worth buying a GBC just to play. Well done, Nintendo - now, where's Zelda and Metroid...?" Game Boy Color Craig Harris, IGN 10/10 "Super Mario Bros. remains one of my top 10 favorite games of all-time, even though it's almost a decade and a half old. Super Mario Bros. Deluxe is such a perfect translation, it makes me wonder if it's easy to port NES games to the Game Boy Color. Super Mario Bros. Deluxe is the Game Boy Color-specific game to own, hands down, and will be the title that, hopefully, will key a revolution of porting NES games to the handheld system. Buy this game. Now." Nintendo 3DS Marcel van Duyn, Nintendo Life 6/10 "All in all, Super Mario Bros. Deluxe is both a hit and a miss. The newly added features and included edition of Lost Levels give you some bang for your buck, but the decreased field of vision — a throwback to the Game Boy Color's small screen — hinders enjoyment of all modes quite a lot. To those who have played the original game and are interested in Deluxe's bonuses — or to those who got the game as a freebie — this is quite a nice little experience, but to anybody simply looking to get a portable version of Super Mario Bros., the already available original NES version is probably the smarter option." Aggregators Compiler Platform / Score GameRankings Gallery[edit] For this subject's image gallery, see GallerySuper Mario Bros. Deluxe. The game's logo Artwork of Mario Sprite of Super Luigi The mode select screen Media[edit] Title File info​ Main Menu / Calendar File info​ Select File / Challenge Menu / Toy Box File info​ Overworld Theme File info​ Underground Theme File info​ Underwater Theme File info​ Castle Theme File info​ Invincibility File info​ Level Clear File info​ Castle Clear File info​ Lose a Life File info​ Ending File info​ Credits Super Players mode File info​ HelpMedia • Having trouble playing? Trivia[edit] A 2001 patent was filed by Nintendo for a gaming smartphone with Super Mario Bros. Deluxe as one of the phone's built-in games.[11] Mario's in-game sprite still wears the same colored attire for their shirts and overalls as he did in the original; Luigi wears a new dark/light green outfit while his original colored attire is now Fire Luigi's outfit. However, the game's artwork and cutscenes depict Mario and Luigi wearing the standard colors of their shirts and overalls since Super Mario Bros. 3. References[edit] ^ Nintendo Game Boy Game List - Wayback Machine ^ Game Boy Color News Release sheet ^ Super Mario Bros. Deluxe at source needed] ^ Super Mario Bros. Deluxe at ^ NintendoNews - Nintendo Japan Issuing Nintendo Network ID Campaign Download Codes Wayback Machine ^ ^ ^ Super Mario Bros. Deluxe instruction booklet, pages 2-3 ^ ^ "The Magic Box - US Platinum Chart Games". The Magic Box. Published December 27, 2007. ^ Patent Description November 27, 2001. Google Patents. Retrieved May 04, 2016 External links[edit] Super Mario Bros. Deluxe coverage on other NIWA wikis StrategyWiki North American web page Wayback Machine Japanese website [Edit] Mario games Platformers Super Mario series Super Mario Bros. 1985, NES • Super Mario Bros. The Lost Levels 1986, FDS • Super Mario Bros. 2 1988, NES • Super Mario Bros. 3 1988, NES • Super Mario Land 1989, GB • Super Mario World 1990, SNES • Super Mario Land 2 6 Golden Coins 1992, GB • Super Mario 64 1996, N64 • Super Mario Sunshine 2002, GCN • New Super Mario Bros. 2006, DS • Super Mario Galaxy 2007, Wii • New Super Mario Bros. Wii 2009, Wii • Super Mario Galaxy 2 2010, Wii • Super Mario 3D Land 2011, 3DS • New Super Mario Bros. 2 2012, 3DS • New Super Mario Bros. U 2012, Wii U • Super Mario 3D World 2013, Wii U • Super Mario Maker 2015, Wii U • Super Mario Run 2016, iOS/iPadOS/Android • Super Mario Odyssey 2017, Switch • Super Mario Maker 2 2019, Switch Donkey Kong / Mario vs. Donkey Kong series Donkey Kong 1981, arcade • Donkey Kong 1994, GB • Mario vs. Donkey Kong 2004, GBA • Mario vs. Donkey Kong 2 March of the Minis 2006, DS • Mario vs. Donkey Kong Minis March Again! 2009, DSiWare • Mario vs. Donkey Kong Mini-Land Mayhem! 2010, DS • Mario and Donkey Kong Minis on the Move 2013, 3DS • Mario vs. Donkey Kong Tipping Stars 2015, 3DS/Wii U • Mini Mario & Friends amiibo Challenge 2016, 3DS/Wii U Mario Bros. series Mario Bros. 1983, arcade • Mario Bros. Special 1984, computer • Punch Ball Mario Bros. 1984, computer • Mario Clash 1995, VB Wrecking Crew series VS. Wrecking Crew 1984, VS • Wrecking Crew 1985, NES • Wrecking Crew '98 1998, SFC Other Mario Bros. 1983, G&W • Mario's Cement Factory 1983, G&W • Super Mario Bros. Special 1986, computer • Mario & Wario 1993, SNES • Hotel Mario 1994, CD-i • Super Princess Peach 2005, DS • New Super Luigi U 2013, Wii U • Captain Toad Treasure Tracker 2014, Wii U • Super Mario Bros. 35 2020, Switch Ports and remakes Crazy Kong 1981, arcade • Donkey Kong 1982, G&W • VS. Super Mario Bros. 1986, VS • Super Mario Bros. 1986, G&W • All Night Nippon Super Mario Bros. 1986, FDS • Kaettekita Mario Bros. 1988, FDS • Super Mario Bros. 1989, NGW • Super Mario Bros. 3 1990, NGW • Super Mario World 1991, NGW • Super Mario All-Stars 1993, SNES • Donkey Kong 1994, NGW • Super Mario All-Stars + Super Mario World 1994, SNES • BS Super Mario USA 1996, SNES • BS Super Mario Collection 1997, SNES • Super Mario Bros. Deluxe 1999, GBC • Super Mario Advance 2001, GBA • Super Mario World Super Mario Advance 2 2002, GBA • Super Mario Advance 4 Super Mario Bros. 3 2003, GBA • Famicom Mini Series 2004, GBA • Classic NES Series 2004-2005, GBA • Super Mario 64 DS 2004, DS • Virtual Console 2006-current, Wii/3DS/Wii U • Super Mario All-Stars Limited Edition 2010, Wii • Luigi Bros. 2013, Wii U • Super Mario Maker for Nintendo 3DS 2016, 3DS • Captain Toad Treasure Tracker 2018, Switch/3DS • New Super Mario Bros. U Deluxe 2019, Switch • Super Mario 3D All-Stars 2020, Switch • Game & Watch Super Mario Bros. 2020, G&W • Super Mario 3D World + Bowser's Fury 2021, Switch Tech demos snd_test Unknown, SNES • Super Mario 128 2000, GCN • New Super Mario Bros. Mii 2011, Wii U • Mario vs. Donkey Kong Wii U demo 2014, Wii U Canceled games Mario Takes America CD-i • Super Mario's Wacky Worlds CD-i • VB Mario Land VB • Super Mario 64 2 N64DD Mario Kart series Main Super Mario Kart 1992, SNES • Mario Kart 64 1996, N64 • Mario Kart Super Circuit 2001, GBA • Mario Kart Double Dash!! 2003, GCN • Mario Kart DS 2005, DS • Mario Kart Wii 2008, Wii • Mario Kart 7 2011, 3DS • Mario Kart 8 2014, Wii U • Mario Kart Tour 2019, iOS/iPadOS/Android Arcade Mario Kart Arcade GP 2005, arcade • Mario Kart Arcade GP 2 2007, arcade • Mario Kart Arcade GP DX 2013, arcade • Mario Kart Arcade GP VR 2017, arcade Other Mario Kart Live Home Circuit 2020, Switch Ports Mario Kart 8 Deluxe 2017, Switch Tech demos Mario Kart for Nintendo GameCube 2001, GCN • Mario Kart XXL 2004, GBA Mario Party series Main Mario Party 1998, N64 • Mario Party 2 1999, N64 • Mario Party 3 2000, N64 • Mario Party 4 2002, GCN • Mario Party 5 2003, GCN • Mario Party 6 2004, GCN • Mario Party 7 2005, GCN • Mario Party 8 2007, Wii • Mario Party 9 2012, Wii • Mario Party 10 2015, Wii U • Super Mario Party 2018, Switch • Mario Party Superstars 2021, Switch Handheld games Mario Party Advance 2005, GBA • Mario Party DS 2007, DS • Mario Party Island Tour 2013, 3DS • Mario Party Star Rush 2016, 3DS • Mario Party The Top 100 2017, 3DS Arcade Super Mario Fushigi no Korokoro Party 2004, arcade • Super Mario Fushigi no Korokoro Party 2 2005, arcade • Mario Party Fushigi no Korokoro Catcher 2009, arcade • Mario Party Kurukuru Carnival 2012, arcade • Mario Party Fushigi no Korokoro Catcher 2 2013, arcade • Mario Party Challenge World 2016, arcade Other Mario Party-e 2003, GBA Sports games Mario Golf series Golf 1984, NES • Family Computer Golf Japan Course 1987, FDS • Family Computer Golf Course 1987, FDS • NES Open Tournament Golf 1991, NES • Mario Golf 1999, N64 • Mario Golf 1999, GBC • Mobile Golf 2001, GBC • Mario Golf Toadstool Tour 2003, GCN • Mario Golf Advance Tour 2004, GBA • Mario Golf World Tour 2014, 3DS • Mario Golf Super Rush 2021, Switch Mario Tennis series Mario's Tennis 1995, VB • Mario Tennis 2000, N64 • Mario Tennis 2000, GBC • Mario Power Tennis 2004, GCN • Mario Tennis Power Tour 2005, GBA • Mario Tennis Open 2012, 3DS • Mario Tennis Ultra Smash 2015, Wii U • Mario Tennis Aces 2018, Switch Mario Baseball series Baseball 1989, GB • Mario Superstar Baseball 2005, GCN • Mario Super Sluggers 2008, Wii Mario Strikers series Super Mario Strikers 2005, GCN • Mario Strikers Charged 2007, Wii • Mario Strikers Battle League 2022, Switch Other Donkey Kong Hockey 1984, G&W • Famicom Grand Prix F1 Race 1987, FDS • Famicom Grand Prix II 3D Hot Rally 1988, FDS • Super Mario Race 1992, GwB • Mario Hoops 3-on-3 2006, DS • Mario Sports Mix 2010, Wii • Mario Sports Superstars 2017, 3DS Ports New Play Control! Mario Power Tennis 2009, Wii Canceled games Super Mario Spikers Wii Role-playing games Paper Mario series Paper Mario 2000, N64 • Paper Mario The Thousand-Year Door 2004, GCN • Super Paper Mario 2007, Wii • Paper Mario Sticker Star 2012, 3DS • Paper Mario Color Splash 2016, Wii U • Paper Mario The Origami King 2020, Switch Mario & Luigi series Mario & Luigi Superstar Saga 2003, GBA • Mario & Luigi Partners in Time 2005, DS • Mario & Luigi Bowser's Inside Story 2009, DS • Mario & Luigi Dream Team 2013, 3DS • Mario & Luigi Paper Jam 2015, 3DS Other Super Mario RPG Legend of the Seven Stars 1996, SNES Remakes Mario & Luigi Superstar Saga + Bowser's Minions 2017, 3DS • Mario & Luigi Bowser's Inside Story + Bowser Jr.'s Journey 2018, 3DS Canceled games Super Mario RPG 2 N64DD • Super Paper Mario GCN Dr. Mario series Main Dr. Mario 1990, NES • Dr. Mario 64 2001, N64 • Dr. Mario Online Rx 2008, WiiWare • Dr. Mario Express 2008, DSiWare • Dr. Luigi 2013, Wii U • Dr. Mario Miracle Cure 2015, 3DS • Dr. Mario World 2019, iOS/iPadOS/Android Other VS. Dr. Mario 1990, VS • Dr. Mario 1992, GwB Remakes Tetris & Dr. Mario 1994, SNES • Nintendo Puzzle Collection 2003, GCN • Dr. Mario & Puzzle League 2005, GBA Luigi's Mansion series Main Luigi's Mansion 2001, GCN • Luigi's Mansion Dark Moon 2013, 3DS • Luigi's Mansion Arcade 2015, arcade • Luigi's Mansion 3 2019, Switch Remakes Luigi's Mansion 2018, 3DS Tech demos Luigi's Mansion 2000, GCN Educational games Mario Discovery series Mario is Missing! 1993, MS-DOS/SNES/NES • Mario's Time Machine 1993, MS-DOS/SNES/NES • Mario's Early Years! Fun with Letters 1993, MS-DOS/SNES • Mario's Early Years! Fun with Numbers 1994, MS-DOS/SNES • Mario's Early Years! Preschool Fun 1994, MS-DOS/SNES Other Family BASIC 1984, FC • Mario Teaches Typing 1991, MS-DOS • Super Mario Bros. & Friends When I Grow Up 1991, MS-DOS • Mario Teaches Typing 2 1996, MS-DOS Ports Mario's Early Years! CD-ROM Collection 1995, MS-DOS Art utilities Games I Am a Teacher Super Mario no Sweater 1986, FDS • Super Mario Bros. Print World 1991, MS-DOS • Mario Paint 1992, SNES • Super Mario Collection Screen Saver 1997, PC • Mario no Photopi 1998, N64 • Mario Artist Paint Studio 1999, N64DD • Mario Artist Talent Studio 2000, N64DD • Mario Artist Communication Kit 2000, N64DD • Mario Artist Polygon Studio 2000, N64DD • Mario Family 2001, GBC Canceled games Mario Artist Game Maker / Graphical Message Maker / Sound Maker / Video Jockey Maker N64DD Miscellaneous Games Mario's Bombs Away 1983, G&W • Pinball 1984, NES • Alleyway 1989, GB • Mario's Egg Catch 1990, SMBW • Luigi's Hammer Toss 1990, SMBW • Princess Toadstool's Castle Run 1990, SMBW • Mario the Juggler 1991, G&W • Yoshi's Safari 1993, SNES • Undake30 Same Game 1995, SFC • Mario's Game Gallery 1995, MS-DOS • Mario's Picross 1995, GB • Mario's Super Picross 1995, SFC • Donkey Kong slot machine 1996, arcade • Picross 2 1996, GB • Mario's FUNdamentals 1998, Windows • Picross NP 1999-2000, SFC • Super Mario Fushigi no Janjan Land 2003, arcade • Mario Pinball Land 2004, GBA • Yakuman DS 2005, DS Tech demos Mario Demo 1994, VB • morphdemo Unknown, N64 • Peach's Castle 2002, GCN • Mario's Face Unknown, DS • Koopa Troopa Forest Unknown, Wii • Mario FPS Unknown, Wii Crossovers Super Smash Bros. series Super Smash Bros. 1999, N64 • Super Smash Bros. Melee 2001, GCN • Super Smash Bros. Brawl 2008, Wii • Super Smash Bros. for Nintendo 3DS 2014, 3DS • Super Smash Bros. for Wii U 2014, Wii U • Super Smash Bros. Ultimate 2018, Switch Mario & Sonic series Mario & Sonic at the Olympic Games 2007, Wii • Mario & Sonic at the Olympic Games 2008, DS • Mario & Sonic at the Olympic Winter Games 2009, Wii • Mario & Sonic at the Olympic Winter Games 2009, DS • Mario & Sonic at the London 2012 Olympic Games 2011, Wii • Mario & Sonic at the London 2012 Olympic Games 2012, 3DS • Mario & Sonic at the Sochi 2014 Olympic Winter Games 2013, Wii U • Mario & Sonic at the Rio 2016 Olympic Games 2016, Wii U • Mario & Sonic at the Rio 2016 Olympic Games 2016, 3DS • Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition 2016, arcade • Mario & Sonic at the Olympic Games Tokyo 2020 2019, Switch • Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition 2020, arcade Mario + Rabbids series Mario + Rabbids Kingdom Battle 2017, Switch • Mario + Rabbids Sparks of Hope 2022, Switch Itadaki Street series Itadaki Street DS 2007, DS • Fortune Street 2011, Wii Other Excitebike Bun Bun Mario Battle 1997, Satellaview • NBA Street V3 2005, GCN • Dance Dance Revolution Mario Mix 2005, GCN • SSX on Tour 2005, GCN • Nintendo Land 2012, Wii U • Puzzle & Dragons Super Mario Bros. Edition 2015, 3DS Tech demos Chase Mii Unknown, Wii U [Edit] Game Boy Color games Mario franchise Mario Family • Mario Golf • Mario Tennis • Mobile Golf • Super Mario Bros. Deluxe Donkey Kong franchise Donkey Kong Country • Donkey Kong GB Dinky Kong & Dixie Kong Wario franchise Wario Land II • Wario Land 3 Other Game & Watch Gallery 2 • Game & Watch Gallery 3 • The Legend of Zelda Link's Awakening DX [Edit] Virtual Console games Mario franchise Alleyway • Baseball • Dr. Mario GB • Mario Bros. • Mario Golf N64 • Mario Golf GBC • Mario Kart 64 • Mario Party 2 • Mario Tennis N64 • Mario Tennis GBC • Mario's Picross • Mario's Super Picross • NES Open Tournament Golf • Paper Mario • Picross 2 • Super Mario 64 • Super Mario Bros. • Super Mario Bros. 2 • Super Mario Bros. 3 • Super Mario Bros. Deluxe • Super Mario Bros. The Lost Levels • Super Mario Kart • Super Mario Land • Super Mario Land 2 6 Golden Coins • Super Mario RPG Legend of the Seven Stars • Super Mario World • Wrecking Crew • Mario & Luigi Superstar Saga • Mario & Luigi Partners in Time Yoshi franchise Tetris Attack • Yoshi NES • Yoshi's Cookie NES • Yoshi's Story Donkey Kong franchise Donkey Kong • Donkey Kong GB • Donkey Kong 3 • Donkey Kong Country • Donkey Kong Country 2 Diddy's Kong Quest • Donkey Kong Country 3 Dixie Kong's Double Trouble! • Donkey Kong Jr. • Donkey Kong Jr. Math Wario franchise Wario Land II • Wario Land 3 • Wario Land Super Mario Land 3 • Wario's Woods NES Other Game & Watch Gallery • Game & Watch Gallery 2 • Game & Watch Gallery 3 • Game & Watch Gallery 4 • Golf GB • Super Smash Bros. N64 • Tetris GB Après les événements épouvantables de la semaine dernière, je n’avais pas vraiment le cœur à écrire, comme vous vous en doutez. Et puis, je me suis dis qu’il faut bien continuer, avancer. J’ai donc décidé de vous parler d’un jeu léger, mignon, drôle, qui a été capable de me changer les idées. Cette semaine, je vous parle de Mario et Luigi Dream Team Bros. Mario et Luigi Dream Team Bros – Laissez moi rêver Mario et Luigi Dream Team Bros est le 4ème jeu de la série Mario et Luigi. C’est un RPG développé par AlphaDream et édité par Nintendo sorti sur Nintendo 3DS en 2013. Dans Mario et Luigi Dream Team Bros, vous incarnez les 2 plombiers les plus connus du monde qui ont été invités ainsi que la Princesse Peach à venir sur l’Île Koussinos, une île réputée pour les rêves de ses habitants. Bien évidemment, il va y avoir un pépin pendant que Luigi dort, la Princesse Peach est enlevée par Antasma, une chauve-souris maléfique jusque là prisonnière du monde des rêves, autrement appelé monde onirique. Le monde onirique, c’est cette dimension étrange que vous serez amenés à parcourir afin de ramener un peu d’ordre dans le bazar provoqué par le retour d’Antasma. Car oui, Antasma a déjà sévit sur l’Île Koussinos … Explorer l’Île Koussinos est un vrai plaisir dans Mario et Luigi Dream Team Bros. Comme vous l’aurez sans doute compris, Mario et Luigi Dream Team Bros se divise en 2 parties la première sur l’Île Koussinos et la seconde dans le monde onirique. Sur l’Île Koussinos, vous serez amenés à parcourir différents donjons dans des environnements variés tels que la plage ou la forêt, le tout en vue de dessus. Dans le monde onirique, la vue de dessus laisse place à une vue latérale, rappelant les traditionnels jeux de plateformes auxquels Mario et Luigi sont habitués. Outre la différence de caméra, les combats aussi sont différents dans les 2 mondes. Sur l’Île Koussinos, Mario et Luigi combattent côte à côte à coup de sauts, de marteaux et d’attaques combinées appelées attaques frères dans le jeu. Dans le monde onirique, seul Mario prend part au combat, mais il reçoit l’aide du Luigi des rêves, Oniluigi. Globalement, ces 2 types de combats se ressemblent, à quelques subtilités près dans le monde onirique, seul Mario prend des dégâts. S’il est mis c’est fini, Game Over, vous pouvez recommencer votre combat. Les attaques frères existent aussi dans le monde onirique, mais elles sont bien différentes des attaques frères de l’Île Koussinos. L’exploration est elle aussi différente selon le monde dans lequel vous vous trouvez. Sur l’Île Koussinos, vous déverrouillez plusieurs gadgets et capacités au fur et à mesure de votre avancée dans le jeu. Ces gadgets/capacités vous permettent d’explorer des endroits inaccessibles jusqu’alors. Dans le monde onirique, vous débloquez également des capacités spéciales vous permettant de continuer votre exploration. Il n’y a que très peu de gadgets utiles dans le monde onirique le marteau est le seul gadget qui me vient à l’esprit. En revanche, les capacités sont nombreuses et toutes aussi farfelues les unes que les autres utiliser des dizaines d’Oniluigi comme ressort, toupies et même comme boulet, c’est fun ! À la croisée des rêves Je ne vais pas y aller par 4 chemins Mario et Luigi Dream Team Bros est l’un des meilleurs jeux sur Nintendo 3DS auquel j’ai joué. Tout ou presque dans ce jeu me plaît ses graphismes colorés et mignons tout plein, sa bande son plutôt entraînante, l’humour de son scénario, ses personnages, ses combats, etc. Les boss sont très sympathiques à combattre, certains nous font même participer à des mini jeux plutôt bien fichus. L’exploration est très bonne, il est plaisant de revenir dans des zones déjà parcourues pour visiter des espaces inaccessibles jusqu’alors. La durée de vie est elle aussi très bonne comptez aux alentours de 45-50h pour finir le jeu correctement ». Si vous visez le 100%, vous pouvez rajouter quelques heures à ce nombre. Le monde onirique propose son lot de capacités farfelues ! Amateurs de RPG, de jeux de plateformes, de l’univers Mario ou bien de tout ça à la fois, je ne peux que vous conseiller de jouer à Mario et Luigi Dream Team Bros. Si l’article vous a plu, n’hésitez pas à le partager et à me rejoindre sur Facebook et Twitter ! Hello o Comme on a pu le voir, beaucoup de monde a du mal à réussir le mini-jeu des Namnams où il faut passer à travers tous les anneaux... Alors que je trouve pourtant très simple, et je ne suis pas le seul, heureusement... Enfin je crée ce topic pour ne plus entendre de Pourquoi ce fucking jeu est dur ? Il y a 3 jeux des Namnams, 2 obligatoires pour récupérer des coussins enfermant des K. Protecteurs, et un 3e libérant 2 coussins normaux, et seul ce 3e mini-jeu peut être rejoué à volonté. C'est pourquoi j'ai pu rassembler tous les parcours existants de ce 3e mini-jeu. Il y en avait en tous 9, et pour le niveau 1 les Namnams vous choisissaient un parcours parmi les 3 premiers, en niveau 2 parmi les 3 suivants et au niveau 3 parmi les 3 derniers. Pour que vous puissiez trouver votre parcours, j'ai aussi marqué le nombre de déplacements autorisés, qui est unique. Voici donc les solutions Niveau 1 Parcours 1 en 10 Bas, haut, gauche, bas, gauche, haut, haut. Parcours 2 en 11 Droite, gauche, bas, droite, bas, droite, haut, haut, haut. Parcours 3 en 17 Bas, droite, haut, haut, gauche, gauche, gauche, bas, droite, bas, gauche, bas, droite, droite. Niveau 2 Parcours 4 en 12 Haut, haut, haut, gauche, bas, droite, droite, bas, bas, droite. Parcours 5 en 14 Gauche, bas, droite, bas, gauche, gauche, haut, gauche, haut, droite, haut, gauche, haut. Parcours 6 en 18 Gauche, bas, droite, haut, haut, droite, droite, haut, haut, droite, bas, bas, droite, haut, gauche. Niveau 3 Parcours 7 en 16 Bas, gauche, haut, gauche, bas, bas, droite, droite, droite, haut, haut, haut, gauche, gauche. Parcours 8 en 18 Bas, droite, haut, droite, bas, droite, droite, haut, haut, haut, gauche, gauche, bas, droite, bas, gauche. Parcours 9 en 22 Gauche, bas, bas, gauche, gauche, gauche, haut, haut, haut, haut, droite, droite, droite, bas, gauche, gauche, bas, bas, droite, haut.

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